Bobrix Docs

Data Stores

Use DataStoreService to persist player data (like coins, inventory) across sessions. Access data stores on the server only.

local DSS = game:GetService("DataStoreService") local store = DSS:GetDataStore("PlayerData") local function loadUser(userId:number) local ok, data = pcall(function() return store:GetAsync(tostring(userId)) end) if ok then return data or {coins=0} else warn("Load failed:", data) return {coins=0} end end
Notes: Reads/writes are throttled; handle errors and backoff. Prefer UpdateAsync for atomic writes and consider OrderedDataStore for leaderboards.